A new Bioshock?

Let me begin with saying “I know nothing”. I simply stumbled across this video released by Irrational Games. Bioshock struggled to get a plot that worked for Bioshock 2, as there was never meant to be a Bioshock 2. One of the early suggestions was that Jack Hans (or Jack Hands, the hero from the first game never really got a proper name) took the plasmids and technology to the surface and made his own empire. Actually the new DLC pack where you are trying to rescue the Little Sisters for Tannenbaum makes a bit more sense than awakening the first successfully bonded Big Daddy. Well, maybe Jack aimed higher. Or Andrew Ryan started again? And doesn’t the girl towards the end look a lot like the model for Eleanor? If you can’t get the story to stay underwater, shoot for the sky. Yeah, I’m looking forward to getting more … There’s more

You’re fired

Major game development is usually a painstaking and long process. Few major games are simple affairs. When I wrote before about the rise of bedroom programmers and I forgot something. Casual games, and flash developers. Long ago there were simple arcade games. Something to play for 5 to 10 minutes. Its relatively fast to make a casual game. So you end up with games based on news items. And in the case of Layoff, the Tilt Factor created game is based on the economic climate. Its really a twisted Bejewelled clone. The aim of the game is to line up three or more employees of the same type by swapping adjacent employees. If you lay off enough employees, (the catch is you can’t get rid of the managers), you become eligible for a bailout (that rearranges the board). Simple, and twisted. Are they any other “turned out quickly games” based … There’s more